Advanced Game Design

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so ...

Advanced Game Design

Advanced Game Design

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

More Books:

Advanced Game Design
Language: en
Pages: 439
Authors: Michael Sellers
Categories: Computer games
Type: BOOK - Published: 2017-11-14 - Publisher: Addison-Wesley Professional

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a
Advanced Game Design with HTML5 and JavaScript
Language: en
Pages: 552
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2015-05-13 - Publisher: Apress

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game
Game Mechanics
Language: en
Pages: 360
Authors: Ernest Adams, Joris Dormans
Categories: Computers
Type: BOOK - Published: 2012-06-18 - Publisher: New Riders

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve
The Advanced Game Developer's Toolkit
Language: en
Pages: 185
Authors: Rex van der Spuy
Categories: Computers
Type: BOOK - Published: 2017-07-04 - Publisher: Apress

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision,
The Advanced Game Narrative Toolbox
Language: en
Pages: 220
Authors: Tobias Heussner
Categories: Computers
Type: BOOK - Published: 2019-02-18 - Publisher: CRC Press

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a

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